
Frankly, many of the comments here show a level of entitlement that is off-putting to a team that really does find VR an exciting platform, and two studio founders willing to invest a six-digit budget in VR out of their own pockets. Even if there are VR players who only bought the first EVERSPACE because of VR support, that does not mean it is a guaranteed feature in the sequel. Disrespectful comments from VR players calling our team lazy, technically incompetent-mind you this is to a veteran team that has been working their butts off to deliver best-in-class space combat games on all kinds of gaming platforms-and/or greedy because we allegedly "mislead" VR players that we'll add VR to ES2 (a never-promised feature).

Without going too much into technical/design details or debating business cases (we’ve shared our reasoning in-depth in an earlier comment about why we don't plan to support VR in ES2), we’ve come to the conclusion that we would not be able to match high expectations of all VR players while justify spending our limited resources on a complex feature that is relevant to less than 5% of our target audience.įWIW, the final nail in the coffin for VR in ES2 is this thread. We understand that you are all passionate about VR as a whole, but we are not going to spend time and resources creating this for EVERSPACE 2. First off, thank you to everyone in this thread who has listened to us as we’ve been saying that we don’t want to create a VR experience for EVERSPACE 2.

If falling at an uncontrollable rate, set the pitch to the highest angle possible and boost. The forward thrusters in any ship are the strongest.When in an SRV, the mothership can be sent away to avoid any ill-intended Commanders.Check the Contacts section of the left-hand panel and scan to see if they're friendly. When dropping into planetary flight, it is not uncommon for an NPC to follow close behind.Use Heatsinks to avoid overheating while activating the FSD.It can also be bound to an input on controllers or keyboards. To activate Night Vision, go to the ship page in the right-hand panel.


If landing for a mining operation or exploration purposes, find a flat spot slightly larger than the ship and begin descending. If docking on a planetary base, proceed to 7.5km from the settlement and request for docking. Don't forget, Commander Space is unforgiving. With higher gravity planets and ships holding significant cargo, too much downward momentum may become impossible to control. Beware, gravity causes the ship to handle slower and will take longer than usual to complete maneuvers. Thankfully, Flight Assist will handle this. The higher the gravity, the more thrust is required to keep the ship stationary.
