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Everspace 2 planet landing
Everspace 2 planet landing












Frankly, many of the comments here show a level of entitlement that is off-putting to a team that really does find VR an exciting platform, and two studio founders willing to invest a six-digit budget in VR out of their own pockets. Even if there are VR players who only bought the first EVERSPACE because of VR support, that does not mean it is a guaranteed feature in the sequel. Disrespectful comments from VR players calling our team lazy, technically incompetent-mind you this is to a veteran team that has been working their butts off to deliver best-in-class space combat games on all kinds of gaming platforms-and/or greedy because we allegedly "mislead" VR players that we'll add VR to ES2 (a never-promised feature).

everspace 2 planet landing

Without going too much into technical/design details or debating business cases (we’ve shared our reasoning in-depth in an earlier comment about why we don't plan to support VR in ES2), we’ve come to the conclusion that we would not be able to match high expectations of all VR players while justify spending our limited resources on a complex feature that is relevant to less than 5% of our target audience.įWIW, the final nail in the coffin for VR in ES2 is this thread. We understand that you are all passionate about VR as a whole, but we are not going to spend time and resources creating this for EVERSPACE 2. First off, thank you to everyone in this thread who has listened to us as we’ve been saying that we don’t want to create a VR experience for EVERSPACE 2.

  • The blue section of the throttle indicator shows the best range for ship maneuverability.Well, it's probably about time to close this topic for good.
  • This won't always work but will at least save some of a ship's hull.

    everspace 2 planet landing

    If falling at an uncontrollable rate, set the pitch to the highest angle possible and boost. The forward thrusters in any ship are the strongest.When in an SRV, the mothership can be sent away to avoid any ill-intended Commanders.Check the Contacts section of the left-hand panel and scan to see if they're friendly. When dropping into planetary flight, it is not uncommon for an NPC to follow close behind.Use Heatsinks to avoid overheating while activating the FSD.It can also be bound to an input on controllers or keyboards. To activate Night Vision, go to the ship page in the right-hand panel.

    everspace 2 planet landing

  • If landing on the dark side of a planet, use Night Vision for a significant visibility increase.
  • A drop height of around 500km and a low approach angle will typically result in the closest possible distance from drop to the desired location on the surface.
  • Use Head-look mode to visually scan the planet's surface and look for the escape vector.
  • A dotted target indicator shows that a target is obstructed and will become solid once in line-of-sight.
  • During Orbital Cruise and scouting for a suitable landing location on a planet's surface, position the ship, so the planet is visible through the left or right of the cockpit canopy for the best visibility.
  • Here's what Commanders need to know to master interplanetary flight: With the basics covered, there's a good deal of optimization to be done on landing. Landing is more complicated than No Man's Sky but far more rewarding. The ship will notify you of a successful landing and shut off engines. Decrease altitude (slowly) until the landing gear touches the ground. Once aligned, the orange bar will turn blue, indicating proper ship alignment. Align the orange bar using the indicators. Once above the landing sight, decrease to a comfortable altitude and deploy the landing gear. If the orange dot below the ship displayed on the Scanner turns blue, the area below the ship is suitable for landing. At a low enough altitude, the Scanner will begin showing the surface below the ship.

    everspace 2 planet landing

    If landing for a mining operation or exploration purposes, find a flat spot slightly larger than the ship and begin descending. If docking on a planetary base, proceed to 7.5km from the settlement and request for docking. Don't forget, Commander Space is unforgiving. With higher gravity planets and ships holding significant cargo, too much downward momentum may become impossible to control. Beware, gravity causes the ship to handle slower and will take longer than usual to complete maneuvers. Thankfully, Flight Assist will handle this. The higher the gravity, the more thrust is required to keep the ship stationary.














    Everspace 2 planet landing